Posts Tagged ‘Research’

NSViewController, the New C in MVC - Pt. 3 of 3

Monday, May 26th, 2008

The last two installments in this series focused on the challenge of integrating NSViewController into the controller layer of the current Cocoa MVC application architecture. This is an important step to take, especially when developing a Cocoa application with a single window interface design. In a single window design, users will access most of the application’s features through one window rather than opening and closing several smaller windows as they are needed. Since this one window will never close during a session, the multiple view controllers in the window will fill the role previously held by multiple window controllers in creating a dynamic Cocoa application.

The application’s view controllers will perform tasks like loading/unloading the content of nib files and their controllers as needed and validating/invalidating menu items as features are added or removed from the window. Plugging NSViewController into the existing controller architecture is a simple way to provide it with the support it needs to fulfill these standard duties for your application.

However important these window controller-type tasks are, keep in mind that they are not the principle duty of a view controller. Unlike NSWindowController, NSViewController has a close relationship to the view layer of the Cocoa MVC design. Each view controller manages a view in a view hierarchy. A system of view controllers, like the system Jonathan Dann and I described in the previous installment, manages the entire view hierarchy of a window. One of the most mission-critical jobs of a system of view controllers is to build and maintain the structure and layout of a complex view hierarchy in a dynamic environment.

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Above: Adobe Photoshop Lightroom is an example of a feature rich application with a single window interface design.

Quick Quiz: what is a view hierarchy?

Quick answer from the docs (emphasis is mine):

In addition to being responsible for drawing and handling user events, a view instance can act as a container, enclosing other view instances. Those views are linked together creating a view hierarchy. Unlike a class hierarchy, which defines the lineage of a class, the view hierarchy defines the layout of views relative to other views.

V + C, the dynamic layout duo

There is a key difference between developing a Cocoa application that spreads its interface over several windows and one that uses a single window interface. In a single window design, the view hierarchy of the application’s main window is much more complex and, most importantly, dynamic than Cocoa windows normally are. In fact, the view hierarchy is a prominent character in this type of development. Managing its structure and layout throughout the application’s runtime is a significant design problem that should be addressed in a systematic way by the software’s MVC architecture – in both the controller and view layers.

NSViewController addresses this issue by providing support for building and managing the structure of a view hierarchy through its “view” instance variable. Once you organize your view controllers into a coherent system, you have a convenient mechanism for accessing and adjusting the hierarchy from its significant branches. But the problem is only half solved since changes in the view hierarchy are reflected by changes in the layout, and unfortunately, the issue of layout in a dynamic view environment remains to be addressed by Cocoa.

Building and maintaining a complex layout, like the one pictured above, requires cooperation from both the views and the controllers of a window. The controllers are the dictators of the layout. They tell the views contained in their domain of the hierarchy where to go and how to behave. Unless the circumstances are very special, it’s up to the view hierarchy itself to do the calculations necessary to maintain the integrity of that layout as the forces within it change over time. If either member of the layout duo fails to perform their duty, the interface will simply break.

The problem with V

In Cocoa, NSView fails to perform its duty in this kind of system because it isn’t equipped with the right tools. NSView has something called an “autoresizing mask”, which is meant to define the layout behavior of a view when its superview’s layout changes. However, Autoresizing was never designed to function in a view hierarchy with a dynamic structure. It is simply not the right tool for this job. This is evidenced by one simple thing: Autoresizing requires that a view is already laid out within its superview before you are supposed to set the desired resizing behavior.

This is well and good when you’re creating your entire layout in Interface Builder, where all the views are present and accounted for, but it’s simply not a practical limitation to make in a system of views and view controllers where elements of the layout will be added and removed during the application’s runtime.

It means that a view controller must have knowledge of it’s view’s superview and its frame before it can technically set a layout, but view controllers don’t necessarily have that information. For instance, when a view controller is initialized, it will create a view that will eventually be added to the view hierarchy. At that moment, however, it doesn’t know anything about the view/controller hierarchy that it and its view are about to become a part of. Technically, there’s no way for the controller to guarantee that the layout it dictates to its view (or more specifically, the view’s subviews) won’t be damaged by the layout of the view above it in the hierarchy. Since NSViewController can’t always meet the requirements set forth by Autoresizing, the layout is exposed to the glitches and bugs that I’ve described in previous posts by default, and there’s nothing to be done about it except to take extra special care to explicitly size and position new views when adding them into the hierarchy and to set limits on how much the user is allowed to resize elements like split views and the window itself. This is just extra grunt-work code that isn’t *really* necessary. It’s a byproduct of the bugs in Autoresizing.

The bigger problem, one that does sometimes affect the design of the controllers, is that when a view controller makes a change to the existing view hierarchy, by either adding or removing views or manually adjusting the size or position of a view, it needs to take the view’s siblings into consideration. The quote I pasted earlier, defining a view hierarchy, states that:

the view hierarchy defines the layout of views relative to other views.

What the docs really mean is that the layout of views is defined relative to their superviews. The sibling views aren’t considered by the view hierarchy at all during autoresizing. So, any sibling that needs to move or resize as a result of the change needs to have its layout recalculated and its autoresizing mask re-set by the view controller that propagated the change – even if the affected views aren’t in the controller’s domain of the view hierarchy. In this situation, the dynamic layout behavior of the view hierarchy becomes the responsibility of the view controller to maintain. This slippage of responsibility results in case-by-case workaround code that’s not only a pain in the ass to maintain, but that sometimes requires dependencies to views contained by other view controllers to be hard coded into the view controller. All this does is make your view controllers less reusable by no fault of their own. Again, none of this is necessary, it’s a byproduct of the limitations of Autoresizing.

Absolute vs. Relative

At the heart of the problem with Autoresizing, specifically in a dynamic system of views and view controllers, is the fact that there’s just nothing dynamic about it. The mechanism is based on absolute positions and sizes, which makes it an inappropriate layout tool for this kind of interface development. There are very few absolutes in a single window interface design. Absolutes might include the height of a toolbar or the width of a control, but the state of the view hierarchy as a whole, at any given time during the app’s runtime, is variable.

A dynamic view hierarchy and its controller counterparts would be better served by a layout tool that can accommodate relative sizes and positions. In a relative system, a view controller could just tell a newly created view to, for example, *fill* the width and height of its superview or *float* upwards in its superview – without having to specify any specific size or position (which might not be known anyway) – and the view hierarchy would work out the details once the view is in there.

Remember, view controllers have A LOT of responsibility in a Cocoa applicaiton. They handle action events, load nib files, validate menu items, and sync up views to their data. Why add managing the autoresizing behavior of the view hierarchy to their already long list of chores?

Still more to come…

So, yeah, I warned about the rant ;) Now I’ll try to offer a solution.

I’ve prepared an example project that illustrates how to use Jonathan’s and my controller subclasses, XSWindowController and XSViewController to build and manage a dynamic view hierarchy. The project introduces an NSView subclass, KTView, into the mix. Naturally, KTView uses an alternative to the Autoresizing mechanism that’s specifically designed to work within a changing view hierarchy. It’s not a perfect solution (only Apple can do that), but it does get rid of the extra code from the view controllers that’s only there as a byproduct of Autoresizing.

The goal of the project is to bring together the concepts and opinions that have been covered in these three posts through examples of NSViewController in action.

I’ve decided that I don’t want to release KTView without an Interface Builder plugin, so I’ll publish the project with a tutorial as soon as that’s finished.

Until then, I found the original Smalltalk MVC Design paper, How to use Model-View-Controller. It’s interesting to read how Cocoa’s MVC design deviated from the original idea, especially when it comes to views and controllers. Enjoy!

Sparkle And Spin

Tuesday, March 25th, 2008
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I found this 1993 video of Steve Jobs being interviewed about Paul Rand over on Paul Robinson’s site. It means so much to me when I see/read/hear someone that I admire admiring someone else that I admire.

Towards the end of the interview, Jobs is asked what his favorite Paul Rand work is. His answer is also my favorite – an offshoot of his famous IBM logo. It combines the wit and playfulness of his children’s illustrations with the discipline and craftsmanship of his corporate logos. Rand’s personality shines in this image:

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Here are some of the children’s illustrations that I lifted from this post. “Sparkle and Spin” is the title of one of the children’s books he created with his wife, Ann.

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And some of the corporate logos we all know too well…

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There’s an article on Design Observer with a funny story about how the Enron logo got its green after Paul Rand’s death in 1997. The middle prong of the E was originally yellow. The article describes all the fanfare and celebration that surrounded the unveiling of Enron’s new corporate identity but…

Within hours, the world would laugh it off the stage. Houston faxed the logo to Enron’s offices in Europe. But in transmission the middle, yellow prong disappeared, leaving the new design meant to celebrate Enron’s triumphant ascension looking more like an electric plug. Worse, to the Italians it resembled an obscene hand gesture, one that meant about the same thing as shooting a middle finger at an American. The European executives roared with laughter: now they had a new way to win Italian customers.

Back in Houston, dismay grew: the yellow prong also vanished when run through the copying machine. Somehow, Enron had spent millions of dollars on a new business logo without bothering to check if it worked in business. Soon the hallway signs went down, the new cards and letterheads were shredded. With no fanfare, another logo was introduced, replacing the yellow prong with a green one.

The symbol meant to carry Enron into the next millennium hadn’t lasted a week.

I would love to hear Rand’s comments on this teeny graphic design mishap.

One last treat. The design company, Imaginary Forces, did a great job animating Paul Rand’s work. The animations are inter-cut with clips of Paul Rand speaking about design. They’ve really captured his spirit with these animations.

Bye Bye, IB2

Wednesday, February 27th, 2008
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I’m still using IB2 at work, but we’ll be making the move to Leopard over the next few months. I feel a slight pang of pre-nostalgia when I think about trading in Interface Builder 2 and its historical code base for its shiny new successor, Interface Builder 3. I know that IB3 is going to be a million times more usable and that it was past time for a real change in the world of IB, but those who know me know that I tend to pine for the old before embracing the new. I’ll pine now and get it over with.

I remember the exact moment when I realized how amazingly cool Interface Builder is. I was making a custom palette for some GUI classes, implementing the drawing and mouse event handling methods for when they would be running in IB. While I was typing, it struck me that what I was doing was a little strange. I was giving these classes a second, meta life only to be invoked by Interface Builder. All of the views and controls in Cocoa have this second IB life. When we drop them into a window, they draw preview versions of themselves and sometimes even respond to our mouse and key events (if we poke around in just the right spots). Interface Builder takes over from there. It guides us as we drag the views around, adjust their sizes and much more. Wow, what a clever and useful application. Who thought of this? They’re a genius.

Jean-Marie Hullot and his Interface Builder

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Interface Builder was developed by Jean-Marie Hullot, pictured above during his days at NeXT. There is little written about him or his invention on the internet except that Hullot wrote the original version in some Lispy language and that it was originally called ‘SOS Interface’. Steve Jobs loved it, kidnapped Hullot and Tim Berners-Lee used it to make the first web browser, WorldWideWeb. Now we all use Interface Builder.

While I was scouring the net for information about Hullot, I came across a PDF excerpt from the book “How the Web was Born: The Story of the World Wide Web” by James Gillies and Robert Cailliau. There is a short section about Hullot and Interface Builder, titled “Monsieur Hullot’s holiday’. This is my favorite bit (emphasis is mine):

Hullot was using a Macintosh, and like many developers, he rapidly found that although the Mac’s GUI might have been brilliant, it was a pig of a machine to write applications on. ‘When the Macintosh was invented,’ he explains, ’suddenly, compared to what you had to do before, you had to add at least 60 or 70 percent of your time to make the user interface.’ Before the Macintosh, the interface was pretty basic-you would just type a line of text and the computer would respond with successive lines scrolling up the screen-but that meant that programmers didn’t have to worry about it. All the windows and menus that came with the Mac were great for the people who used the end applications, but for the people who had to write them they were a nightmare. Each time they wanted a menu or a window in their application, they had to program it in from scratch. Hullot’s big idea was to turn the problem into a simple question of drawing lines on the screen. He made a palette of objects for things like menu items and windows. Then to build the outline of an application you would simply take objects from the palette and draw lines between them. So, for example, you could pick up a menu object, and then by drawing lines from the other objects like ‘Open’ or ‘Print’, you would put those functions in the menu.

Hullot called his invention Interface Builder. It was a powerful tool that, like Smalltalk, put the power of objects at the developer’s disposal.

Kind of amazing, huh? These days, it’s easy to take things like windows and menus for granted. They come free with our development tools. On top of that, the responder chain and target/action mechanisms make it simple to dynamically link buttons and menu items to actions. If your app has a simple interface, there’s very little code that needs to be written for UI development. Even if your interface is complex, much of the burden is lifted by Hullot’s technology. Thank you, Jean-Marie.

The book goes on to describe Hullot and Jobs’ first meeting and the rest is history. In case you haven’t seen it, here’s a video of Steve Jobs presenting some applications on NeXTSTEP. He shows Interface Builder at 23:40. Funny how little has changed until now.

So, I’ll say goodbye to Inteface Builder 2 and end my pining now. Bye bye, IB2. Your interface was really strange and awkward but you were really cool and useful. I’ll miss palettes (not really, actually).